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    Understanding the Differences: PoC vs Prototype vs MVP

    By Christian Schraga
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    In the world of product development, there are several stages that a project can go through, each with its own purpose and scope. There are three commonly used terms in this context. What is the difference between: Proof of Concept (PoC) vs Prototype vs Minimum Viable Product (MVP)? While they may sound similar, and many people use the terms interchangeably, they actually serve distinct purposes and play different roles in the journey from an idea to a successful product. In this blog post, we will delve into these terms and explore their differences, helping you make informed decisions when developing your next project. Or, at the very least, we can help you use the terms properly so that you can sound more intelligent among your entrepreneur colleagues.

    What is a Proof of Concept (PoC)?

    A Proof of Concept (PoC) is the first step in validating whether a particular idea or technology is feasible. It is a small-scale, experimental project that aims to demonstrate the practicality of a concept or technology. PoCs are typically quick and low-cost, focusing on a single aspect or feature of the proposed product. Their primary purpose is to answer the question, “Can this be done?” without committing significant resources.

    A PoC involves creating a simplified version of a product or system to test a specific hypothesis or technical feasibility. This might involve writing a small piece of code to see if a new algorithm works, assembling a prototype of a physical device, or conducting a feasibility study for a new software feature. The key is that it’s a limited and focused experiment.

    PoCs are particularly valuable in situations where a new technology or approach is unproven and carries a high level of risk. By conducting a PoC, you can assess whether the core concept is viable before investing more time and resources into full-scale development.

    For example, if you had an idea for an app that could write emails directly from your mind without your voice or fingers having to be involved, then you’d probably have to come up with a Proof of Concept because no one would believe that it was possible otherwise.

    Read: Is Your Product Ready to Move from MVP to Full Scale?

    What is a Prototype?

    A Prototype is a step beyond a PoC and involves creating a more detailed and functional representation of your product idea. Unlike a PoC, a prototype is often interactive and may resemble the final product in terms of user interface and functionality. It allows stakeholders to visualize and interact with the product’s key features, providing valuable insights into its usability and design. Prototypes are used to answer the question, “What will it look like and how will it work?” and are instrumental in gathering feedback and making refinements before moving on to the development stage.

    The old adage “a picture is worth a thousand words” applies several fold to Proofs of Concept. It’s much easier for people to see a mock-up of your vision than it is for you to describe it in words.

    Prototypes come in various forms, including:

    • Low-Fidelity Prototypes: These are rough, sketch-like representations of the product, often created using paper, wireframes, or simple digital tools. They are useful for quickly exploring and communicating design concepts.
    • High-Fidelity Prototypes: These are more detailed and interactive versions of the product, often created with design software or prototyping tools. High-fidelity prototypes closely mimic the final product’s appearance and behavior.
    • Functional Prototypes: These are prototypes that not only look like the final product but also mimic its functionality to some extent. They may include limited features or interactions to demonstrate key aspects of the product.

    Prototypes are valuable for several reasons:

    • User Testing: They allow for usability testing with potential users, gathering feedback on design and functionality.
    • Stakeholder Communication: Prototypes help in conveying the product vision to stakeholders, investors, and development teams.
    • Risk Reduction: Identifying design flaws and usability issues early can save time and resources in the long run.

    What is a Minimum Viable Product (MVP)?

    A Minimum Viable Product (MVP) is the next stage in the product development process. It is a working version of your product with the minimum set of features required to satisfy early adopters and gather feedback. An MVP is not a prototype but a functional product that is ready for real-world testing and user engagement. Its primary goal is to validate the product’s market fit, gather user feedback, and iteratively enhance the product based on real-world usage data. MVPs are often used to answer the question, “Does this product solve a real problem for users?”

    An MVP focuses on delivering enough value to attract early users and gain insights into their needs and preferences. It’s important to note that an MVP is not a stripped-down version of the final product; rather, it’s a strategic selection of features that address the core problem the product aims to solve.

    Some key characteristics of MVPs include:

    • Limited Features: MVPs include only the most essential features necessary to provide value to users.
    • Quick Development: MVPs are developed and released as quickly as possible to get a product into the hands of users.
    • Iterative Development: Feedback from MVP users is used to inform further development and feature enhancements.
    • Market Validation: The primary purpose of an MVP is to validate the product’s market potential and gather data for future improvements.

    Comparative Analysis: PoC vs Prototype vs MVP

    To better understand the differences between PoC vs Prototype vs MVP, let’s take a closer look at their key characteristics:


    • PoCs have a narrow focus and aim to prove feasibility.
    • Prototypes offer a more comprehensive representation of the product’s look and feel.
    • MVPs include the minimum features necessary for market validation.


    • PoCs prove technical feasibility.
    • Prototypes explore design and usability.
    • MVPs validate market demand.


    • PoCs target technical stakeholders.
    • Prototypes involve designers and user experience experts.
    • MVPs are for early adopters and real users.

    Development Stage:

    • PoCs are pre-development.
    • Prototypes are pre-production.
    • MVPs are in production.

    Development time:

    • PoC requires days or weeks to complete
    • Prototype requires weeks to build
    • MVP takes months to prepare

    Risk evaluation:

    • PoC reduces the risk of technical problems
    • Prototype reduces the risk of user dissatisfaction
    • MVP reduces the risk of building a product with no market

    Read: How much does custom software cost?


    In addition to the three concepts of PoC, prototype, and MVP, you may come across concepts such as minimum marketable product (MMP), minimum marketable release (MMR), or minimum marketable feature (MMF). We promise to have articles related to these concepts later. But for now, you can learn about how to succeed with your MVP launch here.

    In conclusion, understanding the differences between PoC vs Prototype vs MVP is crucial for successful product development. Each serves a unique purpose in the journey from concept to market-ready product. By choosing the right approach, you can increase your project’s chances of success and deliver a product that meets user needs and expectations. Whether you’re proving a concept, refining a design, or testing the market, the right approach can make all the difference in your project’s outcome. Remember that the key to successful product development is a thoughtful, user-centric approach that adapts and evolves as you learn from each stage of development.

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    SVP of Product

    About the author...

    Christian Schraga has more than 20 years experience working in various functions within the software industry. He has been the SVP of Product of CodeStringers since January of 2020. Prior to that he was a customer of CodeStringers, having founded Ella Learning, which we are now proud to say is a CodeStringers product. Additionally, Christian spent 10 years in the music industry as the VP of Digital for Columbia Records where he oversaw the development of several successful mobile apps, including the Webby Award winning Bob Dylan Bootlegs app and the blockbuster AC/DC Rocks app. Christian also spent 4 years in data science, working on several predictive and AI applications for the auto, music, and retail industries. He also has 4 years of finance experience having worked for the prestigious GE Corporate Finance Staff. Christian has an MBA from the Wharton School of Business and a BA from UCLA. In his spare time, Christian is an avid language learning enthusiast, who has a reasonable amount of fluency in 6 languages. He is also a fitness fanatic-- having run 10 marathons.

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